Hello!
Hello!
My name is Data Lomadze, I am a Technical Game Designer specializing in systems design and rapid prototyping, with experience in Unreal Engine 5 and Unity. Contributed to a commercial title in active development and built VR serious games for real clients from concept to implementation. Experienced across the full development cycle, with a focus on designing and implementing gameplay systems, iterating on mechanics, and taking features from concept to polished implementation. Strong in both collaborative environments and solo development, turning complex ideas into polished, functional experiences.
Projects
Shoni Island
The Game
Shoni Island is a social simulation game, where the players assume the position of a settlement's god/manager. Their main goal is to help it develop while keeping the ever-changing demands of its villagers satisfied.
My Contribution
Game Design
Systems Design
Quest Design
VR Detective
The Game
I did my graduation internship at the University of Aberdeen. They are researching how congnitively demanding tasks impact memory. As the cognitively demanding task, I solo developed a mixed reality VR detective puzzle game.
My Contribution
Blueprint Programming
Unity Programming
Game Design
Puzzle Design
Narrative Design
Unreal Engine Implementation
You can click the "Look at the Report" button to see my internship report.
You can also look at the recommendation letter written by my internship client by clicking
the "Look at The Letter" button
VR Trauma Experience
The Game
An interactive VR experience designed to simulate an early case of domestic abuse. Players take the role of a bystander witnessing an argument between a couple. The purpose of the experiment is to study the effects of repeated memory behaviour on people with traumatic experiences. Created in Unreal Engine.
My Contribution
All of the Blueprint Programming
Unreal Engine Implementation
Motion Capture Recording
Motion Capture Cleanup
Sound Design
3D Modelling
During this project, I also researched and wrote a paper on VR tutorials for novice players.
You can click the "Look at the Paper" button to read it.
You can click the "Look at the Report" button to see my internship report.
You can also look at the recommendation letter written by my internship client by clicking
the "Look at The Letter" button
XR Lab Internship
The Internship
For my internship at XR Lab, we mostly worked with Unreal Engine VR Applications and some Unity web apps. I mostly focused on a few projects. First one was Bariatric care. A VR simulation game for people who had gotten a bariatric surgery where they would be put into a simulated VR supermarket where they learn about different food items and their nutritional value. Another project I had a hand in is Burnout Reintegration made for training purposes where we emulated through VR what it is like to feel a burnout. And the last major project I worked on was a learning platform for EUREGIO where students are tasked with collaborating together between different classes to work out and agree on solutions to common issues.
My Contribution
Bariatric Care:
Game Design
Level Design
Blueprint Programming
Client Communication
UI/UX
Prototyping and Testing
Burnout Reintegration:
Sound Design
EUREGIO:
Unity Programming
UI/UX Implementation
Backend API Implementation
You can click the "Look at the Report" button to look at my internship report.
Furfare
The Game
Furfare is a up to 4 player pvp game, where you play as cats/dogs and try to eliminate other players by hitting them with pet toys while calculating the trajectory of different kinds of projectiles and using the movement mechanics and abilities to your advantage.
My Contribution
Game Design
Combat Design
Level Design
UX Design
Unity Implementation
Unity Programming
Sound Design
Click the "Look at the Files" button to look at the files relevant to my work.
The Aftermath
The Game
The Aftermath is a story-based point and click puzzle game. After a big party occured in your house, you need to clean everything up before your parents come home. You solve environmental puzzles and slowly learn about what happened the day before. The game was made by 6 students and it took 10 days.
My Contribution
Game Design
Narrative Design
Quest Design